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Guitar Hero at 20 – How a Plastic Axe United the Gap Between Rock Fans

It has been two decades after the legendary game debuted in North America, providing everyday gamers the means to become rock legends. Figuratively speaking, but try telling that anyone who's nailed the epic four-minute instrumental break in front of a packed living-room audience.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match coloured notes scrolling down the screen in time with the music. Each riff mimicked specific notes, creating the sensation of a genuine performance.

Harmonix previously experimented with rhythm games prior to teaming up with RedOctane, later purchased by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising massively profitable franchise that had a remarkable influence for many musicians featured, introducing decades-old groups to millions of gaming enthusiasts.

A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it was extremely difficult. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game became a hit, album purchases and radio play increased, all artists desired to participate.”

He adds: “One of the amazing things was how many mothers and fathers reached out and thanked us for exposing their kids to the music they loved. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish blues-rock band the Answer had Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls how the series revived classic rock back into vogue: “Guitar Hero offered a larger, new demographic. Generally such music was considered outdated material, however once it got featured on the game and teenagers were finding it, suddenly it was cool. That legitimised it, and got rid of the outdated tag. It provided all our music a new life.”

In 2008, the Answer’s first record remained not available in the US, so Guitar Hero served as a primary platform for exposure for the group as they went on US tour supporting AC/DC. “Their crew were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Major Band Titles and Lasting Impact

Music's biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized game editions centered around their music collections and associated lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the group more money than any of their records. It sold well over half a million units in its first week, and demand for Aerosmith’s music saw an increase significantly during an era as the industry faced decline.

Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, an online personality achieved a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with similar mechanics and extensive customisation options. The song is difficult enough on the hardest setting, not to mention played at double speed while hitting every one of its near 4,000 notes. They claimed it took months of practice of practice.

“The game offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to pick up actual weapons and go to war,” says musician Herman Li.

The band had already completed a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it turned them into widely recognized. “I remember our distributors calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to overshadow all other the band has done. Recently, the track was used in promotional material for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “Should you just hear a single track, that's fine – everyone’s got their own path in music and I’m glad we’ve been part of people’s lives”.

The Lasting Legacy of a Iconic Controller

Top-tier promotion, be it for automobiles, clothes or games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to allow people to do it”.

Most of Guitar Hero games came out over a mere half-decade from 2005 to 2010, including spin-offs like DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Titles such as the fan project and newer releases have kept the community active, with expectations of a new product from the original publisher in development. Recently formed developers has entered production on their first music game. The initial creators are participating as special advisers. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“Our team believed such titles might become like Madden where you can releases,” he remarks. “With abundant new music it could remain evergreen, thus I remain optimistic. It's entirely possible why it can’t persist with new generations.”

The writer

Ryan Saunders

Aria is a lifestyle curator and urban trend analyst, known for her expertise in luxury markets and exclusive social networks.

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